fix: preserve layerPlacementsDirty flag when octree placements are removed#8584
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mvaligursky merged 1 commit intomainfrom Apr 9, 2026
Merged
fix: preserve layerPlacementsDirty flag when octree placements are removed#8584mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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…moved In reconcile(), the non-octree dirtiness check unconditionally overwrote layerPlacementsDirty with `=`, discarding the `true` set by octree placement removal. This prevented updateWorldState() from detecting the change, leaving stale splats visible until camera movement triggered a rebuild via an unrelated path. Changed `=` to `||=` to preserve the flag.
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Fixes a bug where disabling a GSplat entity with an octree resource (e.g. LOD-streamed splats) didn't immediately remove it from rendering until the camera moved.
Changes:
GSplatManager.reconcile(), changed=to||=when computing non-octree placement dirtiness, so the dirty flag set by octree placement removal is preservedThe root cause: when an octree placement was removed,
layerPlacementsDirtywas correctly set totrue. However, the subsequent non-octree dirtiness comparison unconditionally overwrote it back tofalse(since non-octree placements hadn't changed). This preventedupdateWorldState()from creating a new world state, leaving stale splats visible until an unrelated camera movement triggered a rebuild through a different code path.