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Releases: pyomeca/bioviz

VtkIsPicky

01 Apr 13:50

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The new VTK does not like np.array of two dimensions for vector, so we made sure it is pleased!

What's Changed

  • [RTR] Fix: updated for the new numpy version (I think) not accepting float(np.array([[0]])) by @EveCharbie in #106

Full Changelog: Release_2.5.1...Release_2.5.2

MarkMe

18 Dec 20:57
3c9f773

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The experimental markers are obviously something important to show while working with biomechanics data. It was indeed possible. However, sometimes you want a more granual approach changing them by hand. This is now possible with the brand new set_experimental_data, which does not sound revolutionary... and it is not, to be fair...

What's Changed

  • Added capability to setup experimental markers by hand by @pariterre in #105

Full Changelog: Release_2.5.0...Release_2.5.1

SixTimesCuter

26 Sep 19:53
c2df467

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Bioviz was cute, or should I say Qt! But now it is muuuuuuch cuter, actully six times cuter. That is true! Now, it works with Qt6 B-)

Let's enjoy this cuter version of bioviz together

What's Changed

Full Changelog: Release_2.4.2...Release_2.5.0

DontLeaveUsBehind

04 Nov 16:26
9ecb385

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While not looking back is sometime a good things, forgetting essential stuff is not... Therefore we had to look back a bit in order to not looking back anymore (bis)

Full Changelog: Release_2.4.1...Release_2.4.2

DontLeaveUsBehind

04 Sep 13:49
4340904

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While not looking back is sometime a good things, forgetting essential stuff is not... Therefore we had to look back a bit in order to not looking back anymore

What's Changed

  • Cleaned a bit for pep8 and updated to latest pyomeca by @pariterre in #100

Full Changelog: Release_2.4.0...Release_2.4.1

DontLookBack

17 Jun 21:15
6fa9f22

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Things go forward, and fast. Actually, it seems that it always get faster and faster! Looking back while moving so fast can be dangerous... This is why we have accepted that biorbd is changing and bioviz must be changing with it...

What's Changed

Full Changelog: Release_2.3.2...Release_2.4.0

DontPullThatHard

28 Feb 16:49
ec1f299

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Gravity is an important part of earth physics, so we wanted to show it visually. But we wanted to show it so badly that every instance of moving the avatar was producing a new gravity vector. When it is awesome to show gravity, it is disastrous in performance. Now, we still show you gravity, but with more circumspection, i.e. only once!

DoubleTask

10 Feb 14:03
b074abe

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We know computers can't do two things at once, or can't they?
Bioviz is now using (some sort of) threading!

What's Changed

  • small fixing with local variable by @Ipuch in #88

Full Changelog: Release_2.3.0...Release_2.3.1

League-ment

26 Jan 19:49
9bce9ec

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Internal forces in biomechanics are basically muscles, tendons and ligaments. Ligaments was recently added to biorbd. Obviously we now need to see them. This is now possible! Joint the league ligament!
What's Changed

Updated pyomecaman file to more recent nomenclature by @pariterre in #82
Update README.md by @Ipuch in #83
[RTRT] to be able to have markers without time vectors. by @Ipuch in #84
mesh linewidth by @Ipuch in #85
Add display of ligaments by @aceglia in #86

Full Changelog: Release_2.2.0...Release_2.3.0

CreateMe

31 Oct 21:23
0d976b8

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Bioviz has now a Model creator module!

What's Changed

Full Changelog: Release_2.1.8...Release_2.2.0